Intimidating people skyrim
"I am a Buoyant Armiger, a member of a small military order of the Tribunal Temple exclusively dedicated to and answering to Lord Vivec.We pattern ourselves on lord Vivec's heroic spirit of exploration and adventure, emulating his mastery of varied arts of personal combat, chivalric courtesy, and subtle verse.Having played a Dunmer before, I felt remiss that I have not yet explored Dunmer lore and tried to create a character concept based around them.Reading lore made me even go out and play Morrowind!The prisoners of level 6 (One Piece) have committed crimes so vile even the newspapers refused to write about them.The world fears the inmates to the point that the World Government has to “erase” their existences from history.We serve the Temple as champions and knights-errant, and are friendly rivals of the more solemn Ordinators in our dedicated service to Lord Vivec and the Temple." This character concept and eventual build was a long-term project that I have been working on for the past 3 or so months.I wanted to explore some new areas which is usually my approach for all of my builds.
I sometimes tend to stay with very specialized builds, but this hybrid character concept is extremely addicting to play. The Buoyant Armigers are a small military order of the Tribunal Temple charged with answering to and dedicating themselves to Lord Vivec.Making the long journey to lvl 81 is something I have done rarely, so I decided to go all out and produce a character that would achieve this by spreading his usefulness across 10 different skills. Their duty of service is aimed to protect and guard the Ghostfence, which is the enormous shield-like wall surrounding the crater of Red Mountain.In my reading, I saw a group that fit the bill for many different reasons: a stealth/combat oriented character that has a GOOD alignment, uses many facets of combat tactics, skills, and gameplay to achieve his goal, and has a rich RP experience as a Dunmer.I also wanted to explore some of the game's overlooked smithed equipment that I do not see incorporated into builds that often and also incorporate new equipment being introduced with the DLCs.
The user can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals.The victim’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even seen as a monster.